Episodes & Articles

June 30, 2018

This week the Board Game Bros give helpful tips for the process of game design. Learn that there's no such thing as too much playtesting, and don't sweat trying to make the perfect game - the important thing is to have fun!

June 23, 2018

This week the board game brothers discuss the 2001 backs-stabbing dungeon-crawling card game Munchkin! Listen as Jeff and Matt sympathetically give this game a good roasting for how it was designed for its time and learn a couple of hotfixes that make the game at least...

June 16, 2018

This week the Board Game Bros discuss the cooperative colonial-destroying game Spirit Island. Learn the not-perfect-but-good-enough strategy for pushing back colonial oppressors from your perfect island and see how this game mitigates the "quarterbacking" phenomenon ex...

June 9, 2018

This week the Board Game Bros discuss the worker placement dice battle viking game Champions of Midgard. Learn about how Jeffrey thinks this is a worker placement game with dice elements, and how conversely Matthew thinks this is a press-your-luck game with less-than-d...

June 3, 2018

In today's episode, the Board Game Bros. discuss the legacy worker-placement game Charterstone. Listen as Matt and Jeff explore how the game uses the campaign format to its advantage, how the game paces itself within that format, and how it uses player psychology to su...

June 1, 2018

For this month's special BGB Goodstufs episode, the Board Game Brothers discuss every game they played at Geekway to the West. Listen to hear what they thought of all these games, which ones they won, and which ones they are excited to play again.

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Episode 105: Evolution

October 4, 2020

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